Super Spender - Chapter 463 - Chapter 463: Chapter 457: Big Spender – Next
Chapter 463: Chapter 457: Big Spender – Next
As long as you participate in the competition, you get a cash prize, which is reason enough for professional eSports teams from major leagues to desperately try to enter this cup. As for the selection process for this cup, there is sure to be a corresponding system in place. With the advent of these competitions, there will certainly be preliminary rounds and so on, which means that professional players will have even more competitions to participate in.
The more competitions, the more players accommodated. As the number of accommodated players increases, so does the need for other personnel. This will naturally enlarge the entire circle, and will eventually lead to the formation of a professional industrial chain.
By then, the person who established this system will undoubtedly reap huge profits, even though there are only investments and no dividends at present. But the future can be anticipated as the income of these star players and professional players from the current eSports leagues of the gaming union is rather substantial.
However, with regards to the phrase “gaining support from the parent company” mentioned in these two announcements, all the players who saw this, including those abroad, laughed. They all know what it means to have the support of the parent company. It means having the support of Finn Lewis! Finn Lewis’s lavish spending is not only famous in Flame Nation but is also quite well-known abroad.
However, the uproar caused by this incident is not only in the gaming community or the eSports circle. Even common people are thoroughly interested, and many traditional media outlets have extensively reported on it. Especially in Flame Nation, where many people treat gaming as a major concern.
Professional players tend to be relatively young due to reaction times and other factors. Now, with such high returns, many people will definitely offer high prices to scout for new professional players. This may lead to many children not having enough time to study. In order to inhibit this phenomenon, Finn Lewis took direct measures through the eSports Association.
Firstly, the minimum age for all professional players must be at least 18 years old. At 18, one is considered an adult in any country, and most people this age are already in college. In college, schedules are relatively flexible, and freedom is greater as long as enough credits are earned. In addition, professionals under the age of 18 can only serve as junior team members, which means they can train with the club but cannot participate in any formal professional competition. Moreover, they must ensure these professionals have time to attend school every week.
If a violation is discovered, the club will be banned outright, and its qualification for the Starlight Cup will be revoked. In the Starlight Cup, as long as you make it to the group stage, it means at least three games can be played, indicating a revenue of 10 million federal coins. These clubs would never give up such high earnings. Therefore, they can only comply with the regulations of these professional union associations.
In this way, the domestic public pressure can be minimized. After all, there are many students aged over 18 with poor academic performance. By then, they would have their own thoughts on how to choose their paths.
The announcements from T Company and Fist Company have caused a global sensation. Finn Lewis was mentally prepared for the uproar caused by the announcement. Although these media reports are mixed with both praise and criticism, it doesn’t matter whether they offer support or not. For gamers, this is undoubtedly good news.
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